On Fri, Nov 20, 2015 at 10:52:28PM +0000, Matthew Newton wrote:
It may be worth doing a dev build of v3.0.x (if you're not already) just to see if the validity checks catch the issue.
That's a good idea. It'll probably be after the weekend now. I've just rebuilt 3.0.x and pushed it to the live server, so I'll leave that for the weekend and see how it holds out. If it crashes like before it probably won't be until 9am Monday morning anyway.
Follow on from this. The (non-dev) build from Friday with SoH bugfix has run all weekend and through both the busy time of yesterday morning and this morning without crashing, so I think that patch has fixed it. Thanks! Previously would crash within a few minutes or hours at the most. I've just put a dev build on the other server and about to push all load on to it, but it's not crashed on the first packet like 3.1 did so hopefully the consistency checks are consistent :) I'll probably try bumping up to 3.1 again after this, "just because"... Cheers, Matthew -- Matthew Newton, Ph.D. <mcn4@le.ac.uk> Systems Specialist, Infrastructure Services, I.T. Services, University of Leicester, Leicester LE1 7RH, United Kingdom For IT help contact helpdesk extn. 2253, <ithelp@le.ac.uk>