20 Nov
2015
20 Nov
'15
5:20 p.m.
:-) :-) :-) :-/
<runs off to recompile 3.0.x and see if it fixes the random crashing...!>
Maybe, it would have been zeroing out a byte directly after that buffer in the heap. If you were doing non developer builds then the validity checks wouldn't have caught it. It may be worth doing a dev build of v3.0.x (if you're not already) just to see if the validity checks catch the issue.
That would have taken me much longer to solve... :-S
I've fixed a fair few of those already ;)
Thanks!!
No problem! -Arran Arran Cudbard-Bell <a.cudbardb@freeradius.org> FreeRADIUS development team FD31 3077 42EC 7FCD 32FE 5EE2 56CF 27F9 30A8 CAA2