2 Dec
2012
2 Dec
'12
3:29 p.m.
IIRC home server state is tracked on a per homeserver basis (irrespective of pool), and proxy-to-realm and replicate-to-realm will only replicate to the first alive server in a given pool. So the above *may* do exactly what you want, with the caveat that the replicated packets won't be retransmitted if they're lost.
Should work ok in v2.x.x
I will try.
Thanks a lot.
Found/fixed a bug where using rlm_replicate on an authentication request will result in the server skipping the authenticate section. If you want to try this you should use the latest HEAD of the master branch. -Arran