8 Dec
2009
8 Dec
'09
9:14 a.m.
This limit is around 8K packets in 2.1.x, and will be 64K packets in 2.2.x. So if you're getting 500 packets/s for a home server, 16s after it goes down, all 8k "slots" will be used.
I'm not sure if this is feasible and/or easy to implement, but I thought I'd ask.. As a suggestion, can there be a separate pool for each home server? It seems like increasing the limit of a shared pool just lengthens the time before the same problem can occur. If each home server had a separate pool, then one home server could not affect the others, regardless of the size of the pool.